Snowrunner: Wombat Logistics #2 - Back in the saddle

Hey there folks. Michael here, and it's been a while, but we finally found some time to write a gaming post, again!

And we're making it about Snowrunner!

(Just for context, we've been busy moving and renovating the house we inherited. We're writing about that, too.)

Anyway, last time we left off with Snowrunner, we were just starting to take our first tentative steps into the second map of the Michigan region, Smithville dam, trying out the Chevy Apache 6x6 in the process. It went well, until it didn't.

.... and that's not even the biggest thing we rolled, this time around.😏

We went back to get that last watchtower and did a little bit of groundwork, collecting tasks, upgrade locations and stuff between recording sessions.

You might have also seen this little dilemma we got ourselves into:

Whoops! We were actually quite surprised at how badly the Land Rover did on those rocks. I mean sure, they're wet and all, but it just didn't wanna go across them at all!

Anyway, after taking a few more cool screenshots....


We had another recording session, taking the Land Rover for a romp around on that central peninsula of Smithville Dam:

It's quite nice how in Snowrunner, the smaller scout vehicles don't just become obsolete after you get some bigger trucks. Many jobs are easier with a smaller, more nimble vehicle that can get around obstacles that big trucks would get stuck on.

Fun as it was to scamper about in the 'Rover though, it was eventually time to bring out the big boys and do some heavy lifting, again.



..... and by "big", i mean decidedly medium-sized!😜

Anyway, remember last time, when we mentioned that as we get more money in the game, we'd reach a point where we'll actually have enough to keep multiple trucks, rather than constantly buying, upgrading and selling them based on what we currently need? Yeah, we've started reaching that point, already!

Get used to the yellow International Fleetstar and the white Mercedes-Benz Zetros. You'll see them around a fair bit!

Just to let you know, though, the Mercedes is part of a DLC pack. Still, since we turned the "free DLC trucks" thing off in the new game+ options, we had to buy it for ingame money, fair and square.

Anyway, we got to work!

..... and we proceeded to work, right up until... "the incident" happened.

.... can you believe that? It got through all that. All that challenging stuff, only to be undone by a little bounce.

Now, we're not playing on hardcore mode, so we -could- just recover to the garage, but eh, where's the fun in that? Remember the yellow Fleetstar from earlier? Well, this was it's time to shine!

.... and yeah, if you're wondering: We thought we needed the trailer because wood planks are 2 cargo slots each, but well, turns out that's wrong and it's just 1 slot, so just the truck flatbed was enough. Oh well.

But i'll tell you what, i'm hogging this post. So why don't i let Amalia take the wheel (and the keyboard) for the rest of the post? I'll see you around next time!😉


Why hello there, good people! It's been a while!

So, lemme keep the flow going, here: After all the drama with the large trucks, the tipping over and the rescue missions, we went and cooled off by doing some smaller-scale work with the International Scout, completing a task, and picking up a couple more in out-of-the-way areas:


Honestly, as much as we like the Land Rover, and as much as the Chevy Apache is a great beast of a scout, i can't help but think that currently, the International Scout is our favourite..... well, scout. No doubt we'll find others we like, especially as we get the other DLC seasons, but yeah.

(Also, we don't wanna just go all-in on DLC trucks, but if Saber were to do another Benz DLC and finally include a Unimog.... yeah, that might be the way.😜)

Anyway, for the time being, International Scout it is!

But beyond our choice of scout, we had our eyes on another vehicle altogether. A vehicle that everyone who's played Snowrunner seems to love dearly, including ourselves.

Probably because it's a vehicle that, at the time you get it, is one of the best trucks you can have, especially if you don't own a bunch of DLC. It's also a truck you need to properly rescue in order to unlock it.

So we got both the Zetros and the Fleetstar, and went on a journey. A journey to rescue....

The mighty White Western Star!

Admittedly, taking both of our bigger trucks out for a rescue-convoy might have been overkill, but hey, it's dramatic!😉

Anyway, as you can see in the video, we immediately put it to work, and man, this thing looks good, sounds good and works good. No wonder we all like it!


Painting it green instead of the traditional red-white might be considered heresy by some, but... well, -we- like it!😛

After putting the Western Star through it's paces for a bit, we actually went and did some stuff without recording. It'll happen from time to time, keeping in mind that this isn't a traditional Let's play.

So, between recording sessions, we completed the few remaining tasks in Smithville Dam....

.... before heading off in the Scout and exploring Drummond Island, one of the two remaining regions in Michigan.

Just for the record, we don't use Maprunner for gameplay purposes, but we'll start liking it here when appropriate, to give you an idea of where things are and some context to what we're doing.

But yeah, Drummond Island!



It's a cool map, with some fairly tricky terrain.

Mostly, we went around to the watchtowers to clear the hidden areas, collected a million bridge-building tasks and did a couple of other, minor tasks we could get done locally with just the Scout.

Mind you, there's something quite special about this map, in that it's the first map we've visiting in this series that doesn't have a garage. So, on this map, there's more consequences. If we get stuck, roll over or what have you, we can still auto-recover our vehicle, but it'll take us all the way back to Smithville Dam, the closest map with a garage.

So on maps like that, if say, we run out of fuel during a task, or we tip over and the cargo falls off or any snafu like that happens, it'll often be more practical to mount a rescue operation with another truck than just resetting, because resetting in itself would create quite a lot of extra work getting back to where we were.

That's cool though. It promotes emergent gameplay!😉

Anyway, beyond exploring that map, there was one more big project we wanted to complete for this "chapter", as it were, and for this, we brought out the big guns....

We wanted to do our first big story contract, called "Not a Drill", and so we did!

It started off relatively calm, going back to Black River, the first map, with the Western Star in order to pick up some steel beams and deliver them to the drilling site on that island in the river.

Then however, we temporarily got ourselves a Pacific P16, one of the chunkiest trucks we have access to at this time, to haul a massive trailer with a new drill for the rig, making our way from Smithville Dam over to the drilling site. Our first cross-map delivery, if i recall!

But then, after selling off that flatbed trailer and making our way over to the pickup, we came to the climactic finish of this chapter.

Hauling this!

A huge, heavy, custom semitrailer with lots of pipes, pump motors and what have you sticking out!

As you can see, we pulled the thing through the river, then through the swampy bit to the northwest of the map and eventually got it to the drilling site, completing construction and finishing our first big contract in this series!

..... and also this chapter.😜

Our next plans are to branch out more into Drummond Island and Island Lake, the two remaining maps in Michigan. Lots of tasks to complete there, probably a few more upgrades to find, and generally progress to make!

It might take a while for us to get there, mind you. Much as i'd like to promise something different, we're still very busy in life. So we'll get to it when we can!

Until then, stay safe, tell Saber to put a darn Unimog in the game already and have a good one!😉




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