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Showing posts from October, 2026

Status Report #37 - Swamped

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  Hello hello there, good people! Michael here, coming right at you out of the clouds with a new Status Report! Countermeasures! Go defensive! So, this past week, we were actually off-work, and you'd think that would give us tons of time to do stuff and also get some much-needed R&R after the months of working on the House. And it - did -, but it simply wasn't enough. And the House project itself also decided to act up and take up a bunch of that time. Not too thrilled about that. But let's talk about it, starting with... -Music/Art- Yep, well, still can't really report any progress here, we're afraid. Like we showed you last time, we've got a basic studio setup going, but there's simply no time for making music, lately. We did have some time to work on a more personal, private project, but even that, we couldn't quite finish up. Hoping that we can at least get that done in the coming couple of weeks to free up some more time. Art-wise, Amalia is loo...

Deliver at all costs - The lovable oddball

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Howdy, sport! Michael here, and recently, we found that a game that we had on our Steam Wishlist for ages was on sale. It's one of those games that looks interesting, but you don't really know what to think, because the marketing doesn't really give you a clear idea of what it is, and on top of that, the reviews are only "mostly" positive. Still, we found ourselves somewhat compelled, so we went for it. What we found was a weird, bizarre game with a bit of an identity crisis and odd vibes. ..... it also entirely infected our minds and became one of those games that'll you'll fondly think back to for all time. So much so that i was practically burning up for us to write about it and share it with you. So, without further ado, let's talk about... So, Deliver At All Costs is a 2025 isometric action-driving game made by Far Out Games, a Swedish development house which actually debuted with this title. It's also published by Konami, which is weird. But...

Status Report #36 - Calm waters

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 Good morning folks! Amalia here, back with another Status Report. We've had a relatively calm couple of weeks. Or at least what passes for "calm" in our life situation. So, let's get into it! -Music & Art- Nothing to really report here, though there's been a little bit of progress with the studio setup! We've moved our old PC upstairs and set it up with some of the gear, so we now have a very basic, but functional studio environment going. Currently, we have very little time for artistry, and what little time we have, we'll need to invest in a personal project (not for your ears, sorry😜) for a while. But hey, it's progress! Next thing we're planning on doing in the Studio is setting up the drawing table too, so we'll see where that leads. Also, fun fact: We'll need to sort out lighting up in the studio. Currently, the only light source in the room is the PC screen. With the days getting shorter, that's starting to really limit whe...

Snowrunner: Wombat Logistics #2 - Back in the saddle

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Hey there folks. Michael here, and it's been a while, but we finally found some time to write a gaming post, again! And we're making it about Snowrunner! (Just for context, we've been busy moving and renovating the house we inherited. We're writing about that, too. ) Anyway, last time we left off with Snowrunner, we were just starting to take our first tentative steps into the second map of the Michigan region, Smithville dam, trying out the Chevy Apache 6x6 in the process. It went well, until it didn't. .... and that's not even the biggest thing we rolled, this time around.😏 We went back to get that last watchtower and did a little bit of groundwork, collecting tasks, upgrade locations and stuff between recording sessions. You might have also seen this little dilemma we got ourselves into: Whoops! We were actually quite surprised at how badly the Land Rover did on those rocks. I mean sure, they're wet and all, but it just didn't wanna go across them at...