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Status Report #38 - Peace and quiet

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Good morning folks! Amalia here, and welcome to a bit of a lightweight Status Report. We'd love to tell you about all the massive stuff that's been happening and share lots of cool images with you, but..... well, we kinda can't. The last couple of weeks, we've mostly been busy with some self-improvement, contemplating and establishing better routines for ourselves and working on personal projects. So today, let's not have big headers for the categories. Lemme just tell you what we have (or mostly haven't) been up to. So, as you can guess, we've not had the time to do anything music or art related. We wanna pick up again with those, but with things being the way they are, it's just realistic to accept that our output with these hobbies will likely stay at 0 until sometime next year. Can't really be helped. Blogging-wise, it's better news. For one, you might have seen our Wanderburg post , recently. It's a little indie game that popped onto our...

Wanderburg - Es gibt nur eine Burg!

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Hello there, good people! It's Amalia here, and we'd like to talk about a cool little indie game we found! So, let's dig into.... -Wanderburg- So, Wanderburg is, for once on this blog, a very recent release! It released into early access in September of '26, and is made by Randwerk , a small, and relatively new German indie Studio, with Wanderburg being their second release. It's also published by Sidekick Publishing  which, as it turns out, publishes a lot of cool little indie games. Good to know!😉 So, what - is - Wanderburg? Well... It's an isometric action-roguelike where you drive a castle on wheels(or legs!), leveling up, upgrading stuff and doing your best to survive each level. So, let's talk about it, shall we? Starting with... -Graphics and sound- So, to start with, the game has a very cartoony presentation in general. The whole premise is silly, and they had fun with it. The art style is bright, colourful and cel-shaded, the music is bouncy, chee...

Status Report #37 - Swamped

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  Hello hello there, good people! Michael here, coming right at you out of the clouds with a new Status Report! Countermeasures! Go defensive! So, this past week, we were actually off-work, and you'd think that would give us tons of time to do stuff and also get some much-needed R&R after the months of working on the House. And it - did -, but it simply wasn't enough. And the House project itself also decided to act up and take up a bunch of that time. Not too thrilled about that. But let's talk about it, starting with... -Music/Art- Yep, well, still can't really report any progress here, we're afraid. Like we showed you last time, we've got a basic studio setup going, but there's simply no time for making music, lately. We did have some time to work on a more personal, private project, but even that, we couldn't quite finish up. Hoping that we can at least get that done in the coming couple of weeks to free up some more time. Art-wise, Amalia is loo...

Deliver at all costs - The lovable oddball

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Howdy, sport! Michael here, and recently, we found that a game that we had on our Steam Wishlist for ages was on sale. It's one of those games that looks interesting, but you don't really know what to think, because the marketing doesn't really give you a clear idea of what it is, and on top of that, the reviews are only "mostly" positive. Still, we found ourselves somewhat compelled, so we went for it. What we found was a weird, bizarre game with a bit of an identity crisis and odd vibes. ..... it also entirely infected our minds and became one of those games that'll you'll fondly think back to for all time. So much so that i was practically burning up for us to write about it and share it with you. So, without further ado, let's talk about... So, Deliver At All Costs is a 2025 isometric action-driving game made by Far Out Games, a Swedish development house which actually debuted with this title. It's also published by Konami, which is weird. But...